When a quiet game says more than a loud one
There's a certain kind of game that works better with headphones at midnight than on a crowded train. Hollowreach is one of them. It's a point-and-tap adventure about an abandoned mountain town, and it never once hands you a weapon.
What struck me is how much the sound design carries the mood. Creaking wood, distant wind, the hum of empty rooms. You explore, you read notes, you slowly understand what happened. It trusts you to pay attention.
The puzzles are fair, which matters enormously. Nothing hides behind a pixel you'd never find. When I got stuck, the solution was always something I'd overlooked, not something unfair.
It's only about four hours long, and I think that's exactly right. A longer version would dilute it. Play it slowly, in one or two sittings, and let it sit with you afterward.
